![]() ![]() If you don't care about them not being organized, then you don't have to read any further if you don't want to because I'm gonna cover the harder way next. Hyper Light Drifter was made with Game Maker, and generally games made with this engine have their data stored in a "data.win" file. Remember our ".data" file? That's actually a data.win file wrapped in extra lines of data. Because of this extra data it's unreadable by dedicated Game Maker-ripping programs (one of which we are going to use in a bit).įor this step you're going to need a hex editor (I am using HxD ). We are going to delete the extra data this part is tricky so read carefully. Usually hex-editing programs show somewhere the offset (the "location" in the file) of the byte you've highlighted. ![]() In HxD's case, it's in the bottom left corner. B1-B5) Drifter Woods Vendor Guns The Hermit / Cleaner The Hierophant / JerkPope World Map Backgrounds (Hyper. If you dont care about them not being organized, then you dont have to read any further if you dont want to because Im gonna cover the harder way next. PC / Computer - Hyper Light Drifter - The Hermit / Cleaner - The 1 source for video game sprites on the internet The gate to the trivia dungeon has opened Order your copy of Do You Know Gaming and help make the game a reality today. Full view of Hyper Light Drifter - The Hermit / Cleaner. Hyper Light Drifter was made with Game Maker, and generally games made with this engine have their data stored in a 'data.win' file. Download this Sheet Return to Sheet Return to Game. By default it automatically highlights offset 0 when you first open a file, the very first byte in the file. Hyper Light Drifter - Enemies & Bosses - The Hermit / Cleaner. If you highlight more than one byte HxD will show the first and last offest you've selected at the bottom of the window, under a "Block" label.įirst we are going to delete the unnecessary code at the beginning of the file. Highlight offest 0 to 3A6F3 and delete it using backspace. It's a lot of code to select, so to speed things up HxD has a select option to automatically select the block of code you want, using the beginning and ending offsets. String texFolder = GetFolder(FilePath) + "Export_Textures" + Path.DirectorySeparatorChar Make sure the window looks like this, with your beginning and ending offset entered, before you click "OK": Click the "Edit" tab, and click "Select block". ![]()
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